Thats the question of the day. Good news, the team have been hard at work. I have been coding, modeling, skinning, etc, other team members have been keeping busy, rigging, animating, etc. Lots O updates to be seen. Handful of new units finished and some others on the way. As for new units, we have [...]
Yes, we need you, someone who has some decent writing ability to write all the new planet descriptions, unit descriptions, etc. I am not the best writer and the rest of the staff (myself included) are busy with other tasks. If you wish to be a part of this wonderful team, submit some of your [...]
I finally got some time to code in the new Droideka’s and let me tell you after a few minutes of tweaking the code and testing these things are total kick ass. The function much the same way as the TIE Mauler in vanilla EaW/FoC do. Meaning they are a anti-infantry vehicle. Props to our [...]
Most of you that know me know that I take pride in the maps that I create. Some of you who have known me for years and years know that I used to be a Level Designer for a game studio. That was many years ago and many gray hairs ago. Designing RTS maps is [...]
Well this is long overdue, but we now have a semi-official site. I know its nothing fancy, but it will do the job. Content may change here and there as I modify things but this it for now. Also, we are migrating away from the old gallery. The old gallery used Coppermine which was not [...]
I know this has been posted all over but.. its still news
(Written by Bryant with edits by z3r0x)
Hello Everyone,
By now many of you are aware that Imperial Assault 2 ran into a near grinding halt a few months ago. We have gone through many plans for the mod. Releasing it as Open Source, [...]